Whodunnit
Table Party's Clue-inspired card-deduction mystery: suggest a theory, privately answer others' theories and work out the culprit, weapon and room.

About This Game
Whodunnit is Table Party's independent, Clue/Cluedo-inspired mystery for the browser. It focuses on card deduction rather than moving pieces around a board. Each player holds private cards, makes a theory naming a suspect, weapon and room, and the others answer from the cards they hold. Everyone sees that someone answered, but only the asker sees which card was shown.
A digital notebook tracks what each player has learned, and it updated on the asking device when a card was shown. When you are sure, you accuse. A wrong accusation puts you out of the running, though you keep your cards and still answer others' theories. If everyone else is eliminated, the last detective standing wins.
This is a deduction game, not a hidden-role game like Mafia: nobody secretly plays on the culprit's side. The publisher advertises 2 to 6 people and 10 to 20 minutes, with free core play and an optional Plus membership that includes extra content. Our review covered a two-controller Classic game that ended with a deliberately wrong accusation, not a correctly solved case. Whodunnit is unofficial and not affiliated with Clue or Cluedo.
Provisional editorial rating: 3.9/5. One operator controlled two isolated browser sessions and tested the Classic case: a suggestion, private evidence and a notebook change, then a deliberately wrong accusation that ended with the last detective standing. This is not a customer average and not a correctly solved case, a third-player privacy test or a blind human balance review. Prefer team code-breaking? See Intercept.
How to Play
Open a room
Open Whodunnit on Table Party, choose the Classic case and share the room code. Players join from their own devices.
Check your cards
Each player sees private cards and a notebook that starts with their own cards marked.
Make a theory
On your turn name a suspect, weapon and room. A player who holds a matching card privately shows it, and everyone else only sees that someone answered.
Accuse when sure
Hold the accusation control to name the culprit, weapon and room. A wrong accusation eliminates you from winning but you still answer theories; the last detective standing wins.
Tips & Strategy
- Use your own cards to rule things out before you ask.
- Mix a card you hold into a theory to learn who holds the others.
- Write the notebook conclusions down before you accuse.
- Accuse only when the notebook leaves one option for each category.
Pros & Cons
Pros
- Familiar deduction idea without a board
- Private evidence is delivered to the asker
- Notebook support tracks what you have learned
- Eliminated players keep helping others deduce
Cons
- The interface is denser than the other Table Party party games
- Two players leaves little hidden information
- A wrong accusation removes you from contention
- Players must track several suspects, weapons and rooms
Game Details
- Players
- 2-6 players(recommended: 4 players)
- Duration
- 10-20 minutes
- Difficulty
- Medium
- Price
- Freemium
- Platforms
- Web
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