Color Clues
Table Party's Hues and Cues-inspired color-guessing game: give a one-word clue, then a two-word clue, and friends place markers on a color grid from their own devices.

About This Game
Color Clues is Table Party's independent, Hues and Cues-inspired game about describing a color without naming its position. One player sees a hidden target square on a grid of colors and gives a one-word clue. Everyone else places a marker where they think it belongs, then a second clue of exactly two words gives them another pass.
Each person joins a room from their own phone or laptop, so the target and the clue-giver's thinking stay private until the reveal. Closer markers score more points, and the clue-giver is rewarded when guesses land around the target. In the round we checked, entering a grid coordinate as a clue was rejected with a prompt to describe the colour instead.
The publisher advertises 3 to 10 players and a 10 to 15 minute game, with free core play and an optional Plus membership for bigger tables and extra packs. Our review covered one scored round with three synthetic controllers and an early finish, not a full rotation. Color Clues is an unofficial, unaffiliated game, not the official Hues and Cues.
Provisional editorial rating: 4.0/5. One operator controlled three isolated browser sessions, a host and two guests, and tested a single scored two-clue round, then ended the game early. This is not a customer average, a full rotation, a blind human group review, a physical-touch test or a 10-player load test. Compare the format with Spectrum, another Table Party clue-and-place game.
How to Play
Open a room
One person opens Color Clues on Table Party, picks a guest name and shares the four-letter room code. Start stays disabled until three players have joined.
Give the first clue
The clue-giver sees the target square privately and sends a one-word description of the colour. Naming a grid coordinate is refused.
Place and refine
Guessers place a marker, then receive a second clue of exactly two words and place another. Placements stay hidden until the pass closes.
Read the reveal
The target is revealed and points are awarded for markers on or near it. The host can continue the rotation or end the game with scores standing.
Tips & Strategy
- Use a concrete image for the first word, such as an object, and add a modifier in the two-word clue.
- Avoid clues that only make sense on the grid, because coordinates are rejected.
- Agree on how to describe near-neighbours like greens and teals before you start.
- Check the colour on a phone and a laptop if your group mixes devices, since screens render colours differently.
Pros & Cons
Pros
- Needs no board or cards, only a browser per player
- Private target and clue separation keep each reveal a surprise
- Two-pass clue structure rewards refining a description
- Short rounds suit an icebreaker
Cons
- The small mobile grid has dense tap targets, and we did not test touch accuracy
- Colour perception and screen differences can affect fairness
- Needs at least three players
- We saw one round only, so long-session balance is unknown
Game Details
- Players
- 3-10 players(recommended: 5 players)
- Duration
- 10-15 minutes
- Difficulty
- Easy
- Price
- Freemium
- Platforms
- Web
Screenshots







